Review: Mad Max
Written by Maiyannah Bishop and published on Sep 24, 2015.
Recommended: Mad Max is, at its heart, a Mad Max game - a sprawling desert wasteland of a game full of vehicular combat. While it gets repetitive in some of the motions and the boss characters feel phoned in, the rest of the game is quite well done - the scenery feels quite interesting while still being thematic, the theming itself is brilliantly done, the engine is a technical marvel and runs well even on below-spec machines, and the hand-to-hand combat is quite tight. With plenty of options to trick out your car and buff up the titular Max, and a large sandbox to romp in, it's easy to lose yourself in the world of Mad Max. The biggest complaints I have here are with the mild repetition and some bugginess, really, and they're fairly minor ones, to my mind. That said, if you have a lower tolerance for repetition, I might wait for a sale. It's definitely worth the 24$ I paid for it, but I can see the case for 50$ being a bit harsher.
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Nostalgia Train: King of Dragon Pass
Written by Maiyannah Bishop and published on Sep 16, 2015.
Recommended: A compelling mix of management sim, turn-based strategy of sorts, and narrative adventure, King of Dragon Pass is the kind of game to try even just out of interest for its sheer uniqueness. A very rich theme and lore elevates this well-done management games into one of my favourite games of yesteryear, and given it's now on GOG, it's well worth a look. The only real negatives I have to say about the game is the complexity does make the game have a bit of a process to learn, and getting it to run on modern hardware can be a chore. Brave those issues though, and you'll find a beautiful world rendered with artistic hand-painted imagery that creates a saga of your clan of your own. That player choice is key here, and it's one of only a few narrative based-games to real nail the aspect of player agency - this is the story of your clan, and it's quite a captivating one.
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